Lason Rift
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.09.22 18:18:00 -
[1] - Quote
My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE.
Now, the next step is to make us relevant in Nullsec. I say we do that by having the various districts control various different things on and around planets. Things like:
Weapon Control - BFG we saw in the vid Planetary Defense - controls dust side turrets and number of control points, makes it easier to get other districts Intra-System communications - can Interfere with the Local Channel Planetary Electronic Warfare - interferes with enemy ships in orbit i.e. ecm, webs, scrams, and such Inter-Planetary communication - nullifies warning mails that sov holding alliances get when assets are attacked CONCORD relay - remove the system from the map completely (doesn't affect gates, just the map) Resource Management - increases PI for the owning alliance, decreases it for everyone else Planetary Power Generators - owning these can interrupt sov structure shields or reinforcement timers I could probably come up with a dozen more
Some of those districts would require a majority ownership of all of that type of district in that system to have their effect implemented (like the communications districts) and others would just be that district on that planet (like the orbital defense districts). But having it set up like that allows the coordinating party to come up with an attack or defense strategy. Plus it gives the nullsec alliances reasons as to why they should have their own Dust arm or to put out contracts for the rest of us to pursue. It would also give us reason to get involved in EvE's meta-game.
Also, Dust alliances/mercs would be fighting on behalf of the entities that hired them and so wouldn't own the districts themselves. Nothing would be holding you down except your reputation and sense of loyalty (if any). I think that's where PC fails. All I know is that I couldn't give a rats patootie about owning districts or anything else.
Would this cause upheaval? YES! And that is a good thing! Especially in Nullsec! I think this is the direction they are going, they just need to hurry the F up, lol. I want to see mercs be the first wave of an invasion, and to play a critical role in the attack itself!
TLDR: I want to MATTER in EvE! And CCP needs to stop *****-footing around the link, or at least start talking about what progress has been made and where they're going with it. |
Lason Rift
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.09.23 00:34:00 -
[2] - Quote
Vell0cet wrote:Lason Rift wrote:My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE. The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance.
Yeah, I know what you're talking about. I have 6 chars that can do PI but don't simply because highsec PI isn't worth my time when I can make much more by trading (used to make a crapload of coolant). But, however true that might be, there are still a LOT of players that do it actively, especially in low/null/w-space where PI output is much much higher than in highsec and having an infestation of any level would put a pretty big dent in their PI income.
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